This month was hectic, a lot happened. My group (temporarily) stopped playing and we went hiking together, and daily life has been frenetic the last few weeks. I didn't manage to finish digitalizing my map the last few days so an ugly unfinished unlabelled work-in-progress and an unrefined key will have to do until the weekend, when I'll have time.
Despite that, this month's floor was really fun to build, even if I wasn't as constant as I wished.
- Tradepost - 3 Wererats + 2 Bugbears, 2'000gp
- Crude statues - 20 gems (20*10gp)
- Cocoons - 5 Driver Ants inside Silky Husks (5'000gp)
- Arena - 12 Bugbears + 1 Cave Bear, gold collar (300gp)
- Elevator - 2 levels up one hour after arriving to level 5
- Gladiator Quarters - 3 Bugbears, Axe +1
- Food Storage - 6 Driver Ants, 7 gold nuggets (7*1'000gp)
- Egg Chamber - 12 Freshwater Termites
- Intruder - 1 Giant Toad, 2 gold nuggets (2*1'000gp)
- Bizarre Bazaar - 1 Minotaur
- a) 1 Bugbear, Potion of Healing
- b) Adventuring Party (D5, D4, D3)
- c) 1 Ogre, 1'000gp
- d) 1 Djinn
- Waste Disposal - 1 Gray Ooze, 3 gems (3*500gp)
- Food Chamber - Tubers and Roots
- Hive Guard - 4 Saltwater Termites + 4 Driver Ants
- Wax Museum - 1 Living Statue, 10 gems (10*100gp)
- Dressroom - 1 Doppelganger, Leather Armor (cursed), Elven Cloak, 2 silver mirrors (2*200gp)
- Rentable Rooms - 1 Gelatinous Cube
- a) cheep
- b) comfortable
- c) fancy
- Warping Mirrors - 1 Doppelganger, 3 silver mirrors (3*200gp), save vs Spell or disoriented, -2 to hit/saves
- Pens
- a) 1 Troll
- b) 1 Giant Crab
- c) empty
- d) 1 Hellhound
- e) Silver chain (2'000gp)
- Handler Closet - Silver collar (2'000gp)
- Betting office - 1 Minotaur, locked trapped chess (10'000gp)
- Communal Hall - 7 Bugbears, silverware (4'000gp)
- Bugbear Tribe
- a) 2 Bugbears
- b) Idol (3'000gp)
- c) 1 Giant Scorpion, golden chain (5'000gp)
- d) 10 Arrows +1
- e) 5 Bugbears
- f) 3 Bugbears
- Wet Room - 2 Green Slimes
- Looted Room - 4 gems (4*500gp) under loose tile
- Smeared Wall - Nonsensical Graffiti
- Gurdpost - 7 Bugbears
- It's not slime, it's mucus! - Save vs Dragonbreath or immobile for 1d3 turns
- Pantry - 3 Potions of Health, Scroll of Stone to Flesh, Scroll of Cloudkill
- Antechamber - Locked Door
- Jail
- a) 1 Giant Weasle
- b) 1 Bugbear
- c) empty
- d) 1 Rhagodessa
- Treasure Room - 10'000gp, Sword +1, flames on command, Chainmail +2, Ring of waterwalking
Random Encounters
- 2d4 Bugbears
- 1 Minotaur
- 2d6 Driver Ants
- 1 Giant Toad
- 1d6 Doppelgangers
- 1d3 Living Statues
- Adventurers (F6, T7, F4, C6, E3)
- 1d2 Mummies
Hex Map
- Dungeon Entrance
- Forest - Gem (1000gp) in pond
- Town of Podunk
- Plains - Inscribed Dolmen (random MU1 spell, 1d6 chance to find)
- Plains - 15% chance of encountering Travelling Merchants (T3 + 2 F1)
- Forest - Hunting Lodge: 10 Arrows +1
- Plains - 200gp under tombstone
- Forest - Enchanted tree
- Fields - Working peasants (12 NM)
- Lake - 4-in-6 chance to catch fish
- Forest - 10% chance to run into an angry Boar and its 1d6 Piglets
- Forest - Decrepit Hut
- Plains - Giant Weasel Den
- Forest - Phoenix Nest
- Forest - Elf hunters (5 E1)
- Forest - Lumberjacks at work (3 NM)
- Plains - 20 Antelopes
- Gnome Village (25 Gnomes)
- Forest - 20 Deer
- Plains - 5% chance of encountering Brigants (6 T1)
- Plains - Militia Patrol (8 F1)