Wednesday, 31 May 2023

Dungeon23: Month 5

 This month was hectic, a lot happened. My group (temporarily) stopped playing and we went hiking together, and daily life has been frenetic the last few weeks. I didn't manage to finish digitalizing my map the last few days so an ugly unfinished unlabelled work-in-progress and an unrefined key will have to do until the weekend, when I'll have time.
Despite that, this month's floor was really fun to build, even if I wasn't as constant as I wished.



  1. Tradepost - 3 Wererats + 2 Bugbears, 2'000gp
  2. Crude statues - 20 gems (20*10gp)
  3. Cocoons - 5 Driver Ants inside Silky Husks (5'000gp)
  4. Arena - 12 Bugbears + 1 Cave Bear, gold collar (300gp)
  5. Elevator - 2 levels up one hour after arriving to level 5
  6. Gladiator Quarters - 3 Bugbears, Axe +1
  7. Food Storage - 6 Driver Ants, 7 gold nuggets (7*1'000gp)
  8. Egg Chamber - 12 Freshwater Termites
  9. Intruder - 1 Giant Toad, 2 gold nuggets (2*1'000gp)
  10. Bizarre Bazaar - 1 Minotaur
    • a) 1 Bugbear, Potion of Healing
    • b) Adventuring Party (D5, D4, D3)
    • c) 1 Ogre, 1'000gp
    • d) 1 Djinn
  11. Waste Disposal - 1 Gray Ooze, 3 gems (3*500gp)
  12. Food Chamber - Tubers and Roots
  13. Hive Guard - 4 Saltwater Termites + 4 Driver Ants
  14. Wax Museum - 1 Living Statue, 10 gems (10*100gp)
  15. Dressroom - 1 Doppelganger, Leather Armor (cursed), Elven Cloak, 2 silver mirrors (2*200gp)
  16. Rentable Rooms - 1 Gelatinous Cube
    • a) cheep
    • b) comfortable
    • c) fancy
  17. Warping Mirrors - 1 Doppelganger, 3 silver mirrors (3*200gp), save vs Spell or disoriented, -2 to hit/saves
  18. Pens
    • a) 1 Troll
    • b) 1 Giant Crab
    • c) empty
    • d) 1 Hellhound
    • e) Silver chain (2'000gp)
  19. Handler Closet - Silver collar (2'000gp)
  20. Betting office - 1 Minotaur, locked trapped chess (10'000gp)
  21. Communal Hall - 7 Bugbears, silverware (4'000gp)
  22. Bugbear Tribe
    • a) 2 Bugbears
    • b) Idol (3'000gp)
    • c) 1 Giant Scorpion, golden chain (5'000gp)
    • d) 10 Arrows +1
    • e) 5 Bugbears
    • f) 3 Bugbears
  23. Wet Room - 2 Green Slimes
  24. Looted Room - 4 gems (4*500gp) under loose tile
  25. Smeared Wall - Nonsensical Graffiti
  26. Gurdpost - 7 Bugbears
  27. It's not slime, it's mucus! - Save vs Dragonbreath or immobile for 1d3 turns
  28. Pantry - 3 Potions of Health, Scroll of Stone to Flesh, Scroll of Cloudkill
  29. Antechamber - Locked Door
  30. Jail
    • a) 1 Giant Weasle
    • b) 1 Bugbear
    • c) empty
    • d) 1 Rhagodessa
  31. Treasure Room - 10'000gp, Sword +1, flames on command, Chainmail +2, Ring of waterwalking 

Random Encounters

  1. 2d4 Bugbears
  2. 1 Minotaur
  3. 2d6 Driver Ants
  4. 1 Giant Toad
  5. 1d6 Doppelgangers
  6. 1d3 Living  Statues
  7. Adventurers (F6, T7, F4, C6, E3)
  8. 1d2 Mummies

 

Hex Map

  1. Dungeon Entrance
  2. Forest - Gem (1000gp) in pond
  3. Town of Podunk
  4. Plains - Inscribed Dolmen (random MU1 spell, 1d6 chance to find)
  5. Plains - 15% chance of encountering Travelling Merchants (T3 + 2 F1)
  6. Forest - Hunting Lodge: 10 Arrows +1
  7. Plains - 200gp under tombstone
  8. Forest - Enchanted tree
  9. Fields - Working peasants (12 NM)
  10. Lake - 4-in-6 chance to catch fish
  11. Forest - 10% chance to run into an angry Boar and its 1d6 Piglets
  12. Forest - Decrepit Hut
  13. Plains - Giant Weasel Den
  14. Forest - Phoenix Nest
  15. Forest - Elf hunters (5 E1)
  16. Forest - Lumberjacks at work (3 NM)
  17. Plains - 20 Antelopes 
  18. Gnome Village (25 Gnomes)
  19. Forest - 20 Deer
  20. Plains - 5% chance of encountering Brigants (6 T1)
  21. Plains - Militia Patrol (8 F1)