Friday 31 March 2023

Dungeon23: Month 3

 It's that time of the month again.
I feel like this month could have been better, halfway through I started getting uninspired and lazy. I won't let that happen again.

  1. Mining Hub
    • a) scattered tools
    • b) exhausted silver vein
    • c) 20 silver nugget (20x10sp)
    • d) empty crates
  2. Bass relief - 20 small gems ( 20x10gp )
  3. Dead-end - 2 empty sacks
  4. Ore deposit - 3 Dwarves (D3, D2, D2), 400gp
  5. Historical mural - Footprints leading to 22
  6. Guarded Tomb - 6 Zombies
  7. Spider Nest - 1 Giant Black Widow
  8. Offerings chamber - 3 golden idols (3x2000gp) Trap: room collapses if the idols are removed
  9. Collapsed hallway - Down 1 level
  10. Ancient Library - Old tomes: 20x10gp, 4x200gp, 3x1000gp, Cleric Scroll of Bless, Cursed Scroll
  11. Macabre Leftovers - Freshly gnawed bones
  12. Macabre Banquet - 6 Ghouls
  13. Haunted Tomb - 2 Wights
  14. Enchanted Doors - Locked; Dwarves and Elves feel nauseous
  15. Living Art Gallery - 3 Living Statues, 3 gems (3x50gp) behind painting
  16. Connecting Room - 3 Wererats flee as soon as a door is opened
  17. Insect Nest - 12 Fire Beatles, Potion of Giant Strength
  18. Moist Room - Dripping water
  19. Waste Disposal - 1 Jelly Cube, 200gp, sword
  20. Dusty Room - Traces of recent passage
  21. Gnawed remains - Skull with 2 gold teeth (20gp)
  22. Elevator - Down 2 levels, then inactive for an hour
  23. Cave - 3 Giant Crabs, natural hole down 1 level
  24. Sealed tombs
    • a) empty
    • b) 1 Shadow
    • c) 8000gp
    • d) 1 Gargoyle
  25. Scavenger Lair - 2 Carrion Crawlers, 1000cp, 1000sp, Sword +1, +3 vs Dragons
  26. Sleeping Guardians - 3 Ogres, 8000cp, 2000gp
  27. Necrophage Cult - Conjuror (MU3) and 4 Ghouls
  28. Death Shrine - Trap: save vs Death or faint for 1d5 turns, 7000cp, tiara (1200gp)
  29. Looted Room - Empty Shelves, blade trap (2d6 damage) in front of door
  30. Old Jail - Fresh corpse chained to wall
  31. Ore Storage - Crate with silver figurines (20x100sp)

 

 Random Encounter Table d8

  1.  1d4 Ghouls
  2. 1 Jelly Cube
  3. 3d4 Fire Beatles
  4. 1 Doppelganger
  5. Swarm of Rats + 1 Giant Rat
  6. Echoing Laughter and Screams
  7. 1d4+2 Zombies
  8. 1 Ogre

 

 Hexmap


  1. Dungeon Entrance
  2. Forest - Gem (1000gp) in pond
  3. Town of Podunk
  4. Plains - Inscribed Dolmen (random MU1 spell, 1d6 chance to find)
  5. Plains - 15% chance of encountering Traveling Merchants
  6. Forest - Hunting Lodge: 10 Arrows +1
  7. Plains - 200gp under tombstone
  8. Forest - Enchanted tree
  9. Fields - Working peasants
  10. Lake - 4-in-6 chance to catch fish
  11. Forest - 10% chance to run into an angry Boar and its 1d6 Piglets
  12. Forest - Decrepit Hut
  13. Plains - Giant Weasel Den