First off, let's start with some thoughts on last month's D23 post. As soon as I started working on this month's level, I came to realize that the previous one was way less organized, coherent and polished than I liked: there were too many ideas, disjointed potential plotlines and random things jumbled together. So, from now on I will constrain myself to a maximum of 4 consistent "themes" each month, with the occasional oddity or continuity nods to keep it interesting without becoming chaotic. I plan on reworking the first month in the near future to make it more cohesive, too.
That said, back to the dungeon!
- Ominous graffiti - Writing on the wall
- Decapitated Idols - Scorch marks
- Excavation site - Crates of ore, 1 gem (100gp), drilled hole down 1 level
- Lizardfolk outpost - 8 Lizardfolk
- Kobold Barracks - 12 Kobolds
- Rubble - Broken marble heads
- Disturbed crypt - 5 Zombies
- Shrine - 1 Shadow, 400sp
- Priestly dwelling - Crumbling robes, Ring of Protection +1
- Grandiose tomb - 6 Skeletons, 2 Zombies, Chain +1, Treasure Map to room 26
- Insect pen - 2 Insect Swarms
- Collapsed Room - Dead Lizardfolk under rubble
- Guarded room - 1 Living Crystal Statue
- Hatchery - 3 Lizardfolk
- Warren - 8 Lizardfolk, 5 Kobolds
- Matriarch Chamber - 4 Lizardfolk, 12 Kobolds, 6000gp
- Burial Chamber - 6 Zombies
- Intact Idols - 10 gems (8x100gp, 2x1000gp), flammable gas trap
- Looted Chamber - Empty smashed sarcophagus
- Treasury - 1 Zombie, 3000sp, Dagger +1
- Bandit Hideout - 5 Bandits (T3, T2, T2, T1, T1), 4000cp, 2000gp, Potion of Invisibility, Scroll of Protection from Lycantropes
- Store room - 2 Bandits (T1, T1)
- Sparring Room - Staff +1
- Ransacked Temple - Painted silver idol (3000gp)
- Dank Room - 1 Yellow Mold
- Hidden Chamber - Ring of Fire Resistance
- Collapsed Floor Room - Hole in the floor down 2 levels
- Treasure Room - 2000gp, Sword +1, +3 against undead
Random Encounter Table d8
- 2d4+2 Skeletons
- 1d4 Zombies
- 1d6+4 Kobolds and 2 Lizardfolk
- Excavation Team: D3, D2, D1
- 1 Swarm of insects
- 1d4+2 Bandits (T1)
- 1 Doppelganger
- 1 Green Slime
Hexmap
- Dungeon Entrance
- Forest - Gem (1000gp) in pond
- Town
- Plains - Inscribed Dolmen (random MU1 spell, 1d6 chance to find)
- Plains - 15% Traveling Merchants
- Forest - Hunting Lodge: 10 Arrows +1
- Plains - 200gp under tombstone
- Forest - Enchanted tree