Tuesday, 28 February 2023

Dungeon23: Month 2

First off, let's start with some thoughts on last month's D23 post. As soon as I started working on this month's level, I came to realize that the previous one was way less organized, coherent and polished than I liked: there were too many ideas, disjointed potential plotlines and random things jumbled together. So, from now on I will constrain myself to a maximum of 4 consistent "themes" each month, with the occasional oddity or continuity nods to keep it interesting without becoming chaotic. I plan on reworking the first month in the near future to make it more cohesive, too.

That said, back to the dungeon!

  1. Ominous graffiti - Writing on the wall
  2. Decapitated Idols - Scorch marks
  3. Excavation site - Crates of ore, 1 gem (100gp), drilled hole down 1 level
  4. Lizardfolk outpost - 8 Lizardfolk
  5. Kobold Barracks - 12 Kobolds
  6. Rubble - Broken marble heads
  7. Disturbed crypt - 5 Zombies
  8. Shrine - 1 Shadow, 400sp
  9. Priestly dwelling - Crumbling robes, Ring of Protection +1
  10. Grandiose tomb - 6 Skeletons, 2 Zombies, Chain +1, Treasure Map to room 26
  11. Insect pen - 2 Insect Swarms
  12. Collapsed Room - Dead Lizardfolk under rubble
  13. Guarded room - 1 Living Crystal Statue
  14. Hatchery - 3 Lizardfolk
  15. Warren - 8 Lizardfolk, 5 Kobolds
  16. Matriarch Chamber - 4 Lizardfolk, 12 Kobolds, 6000gp
  17. Burial Chamber - 6 Zombies
  18. Intact Idols - 10 gems (8x100gp, 2x1000gp), flammable gas trap
  19. Looted Chamber - Empty smashed sarcophagus
  20. Treasury - 1 Zombie, 3000sp, Dagger +1
  21. Bandit Hideout - 5 Bandits (T3, T2, T2, T1, T1), 4000cp, 2000gp, Potion of Invisibility, Scroll of Protection from Lycantropes
  22. Store room - 2 Bandits (T1, T1)
  23. Sparring Room - Staff +1
  24. Ransacked Temple - Painted silver idol (3000gp)
  25. Dank Room - 1 Yellow Mold
  26. Hidden Chamber - Ring of Fire Resistance
  27. Collapsed Floor Room - Hole in the floor down 2 levels
  28. Treasure Room - 2000gpSword +1, +3 against undead

 

 Random Encounter Table d8

  1.  2d4+2 Skeletons
  2. 1d4 Zombies
  3. 1d6+4 Kobolds and 2 Lizardfolk
  4. Excavation Team: D3, D2, D1
  5. 1 Swarm of insects
  6. 1d4+2 Bandits (T1)
  7. 1 Doppelganger
  8. 1 Green Slime

 

Hexmap


  1. Dungeon Entrance
  2. Forest - Gem (1000gp) in pond
  3. Town
  4. Plains - Inscribed Dolmen (random MU1 spell, 1d6 chance to find)
  5. Plains - 15% Traveling Merchants
  6. Forest - Hunting Lodge: 10 Arrows +1
  7. Plains - 200gp under tombstone
  8. Forest - Enchanted tree