It's that time of the month again.
I feel like this month could have been better, halfway through I started getting uninspired and lazy. I won't let that happen again.
- Mining Hub
- a) scattered tools
- b) exhausted silver vein
- c) 20 silver nugget (20x10sp)
- d) empty crates
- Bass relief - 20 small gems ( 20x10gp )
- Dead-end - 2 empty sacks
- Ore deposit - 3 Dwarves (D3, D2, D2), 400gp
- Historical mural - Footprints leading to 22
- Guarded Tomb - 6 Zombies
- Spider Nest - 1 Giant Black Widow
- Offerings chamber - 3 golden idols (3x2000gp) Trap: room collapses if the idols are removed
- Collapsed hallway - Down 1 level
- Ancient Library - Old tomes: 20x10gp, 4x200gp, 3x1000gp, Cleric Scroll of Bless, Cursed Scroll
- Macabre Leftovers - Freshly gnawed bones
- Macabre Banquet - 6 Ghouls
- Haunted Tomb - 2 Wights
- Enchanted Doors - Locked; Dwarves and Elves feel nauseous
- Living Art Gallery - 3 Living Statues, 3 gems (3x50gp) behind painting
- Connecting Room - 3 Wererats flee as soon as a door is opened
- Insect Nest - 12 Fire Beatles, Potion of Giant Strength
- Moist Room - Dripping water
- Waste Disposal - 1 Jelly Cube, 200gp, sword
- Dusty Room - Traces of recent passage
- Gnawed remains - Skull with 2 gold teeth (20gp)
- Elevator - Down 2 levels, then inactive for an hour
- Cave - 3 Giant Crabs, natural hole down 1 level
- Sealed tombs
- a) empty
- b) 1 Shadow
- c) 8000gp
- d) 1 Gargoyle
- Scavenger Lair - 2 Carrion Crawlers, 1000cp, 1000sp, Sword +1, +3 vs Dragons
- Sleeping Guardians - 3 Ogres, 8000cp, 2000gp
- Necrophage Cult - Conjuror (MU3) and 4 Ghouls
- Death Shrine - Trap: save vs Death or faint for 1d5 turns, 7000cp, tiara (1200gp)
- Looted Room - Empty Shelves, blade trap (2d6 damage) in front of door
- Old Jail - Fresh corpse chained to wall
- Ore Storage - Crate with silver figurines (20x100sp)
Random Encounter Table d8
- 1d4 Ghouls
- 1 Jelly Cube
- 3d4 Fire Beatles
- 1 Doppelganger
- Swarm of Rats + 1 Giant Rat
- Echoing Laughter and Screams
- 1d4+2 Zombies
- 1 Ogre
Hexmap
- Dungeon Entrance
- Forest - Gem (1000gp) in pond
- Town of Podunk
- Plains - Inscribed Dolmen (random MU1 spell, 1d6 chance to find)
- Plains - 15% chance of encountering Traveling Merchants
- Forest - Hunting Lodge: 10 Arrows +1
- Plains - 200gp under tombstone
- Forest - Enchanted tree
- Fields - Working peasants
- Lake - 4-in-6 chance to catch fish
- Forest - 10% chance to run into an angry Boar and its 1d6 Piglets
- Forest - Decrepit Hut
- Plains - Giant Weasel Den
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