Again, we are here. This month went really well, and I was constant and inspired.
Not much else to add, so here's this month's dungeon level.
- Prank Room - Cursed writing on wall: save vs poison or puke and cramps for 1d3 turns
- Crossroad - Footprints going north
- One-way Room - Door to 2 disappears
- Fossils - Petrified Eggshells
- Sculpture Garden - Statues in dramatic poses (D3, T4, F5, C4, E3, M3, Wererat, Doppleganger)
- Outpost - 4 Wererats, 5 copper mirrors (5*200cp), 1 silver mirror (4000sp), 1 gem (50gp)
- Spyholes - 3 Wererats
- Snake Nest - 7 Spitting Cobras
- Burst Tomb - Empty Sarcophagus
- Medusa Lair - 1 Medusa, 1 Pit Viper, 1000gp, 2 Potions (Diminution, Poison), Scroll of Protection from Undead, Scroll of Protection from Lycantropes, Snake Staff
- Scorpion Pen - 1 Giant Scorpion
- Storage Room - Provisions (2d4 Rations)
- Bugbear Hive - 13 Bugbears, 1000sp, 2 gems (500gp, 50gp), 4 jewels (Crown 1200gp, Cup 1100gp, Decorated Dagger 900gp, Necklace 700gp)
- Slumbering Guardians - 3 Ogres, 1000gp
- Striped Nest - 2 Tiger Beetles
- Improvised Latrines - Save vs poison or nauseous for 1d3 turns
- End of the Fall - Detritus and corpses, Dagger +1
- Uncanny Imitations - 6 Doppelgangers, Sword +1, casts light ond command (30' radius), Chainmail +1, Magic-User Scroll (Magic Missile, Phantasmal Force), Magic-User Scroll (Knock)
- Labyrinth - 6 Drider Ants, Magic Duelling Sword (HD2, beat it to control it)
- Waterfall Cave - 2 Giant Crabs, 5000gp in a chest
- Sealed Tomb - 14 Zombies
- Mirror Room - Save vs spell or be blinded 1d4 turns
- Supplies Room - Tools and instruments
- Checkpoint - 7 Wererats
- Armory - 3 Wererats, Spear +1
- Common Room - 3 Wererats, 3 Giant Rats
a) 1 Wererat, 2 NM
b) 2 NM, 1 Giant Rat
c) 1 Wererat, 1000sp - Sleeping Area - 3 Wererats, 3 NM
- Treasure Room - 7000gp, Cleric Scroll of Cure Light Wounds, Potion of Healing
- Control Room - Lever activating sliding wall trap
- Council Room - 3 Wererats, Priest (C2), Acolyte (C1), Staff +1
Random Encounters
- 1d3 Doppelgangers
- 1d4 Spitting Cobras
- 1d6 Tiger Beatles
- 1 Medusa
- 2d4 Bugears
- 2d3 Wererats + 1 Giant Rat
- 2d6 Zombies
- 1d6 Drider Ants
Hex Map
- Dungeon Entrance
- Forest - Gem (1000gp) in pond
- Town of Podunk
- Plains - Inscribed Dolmen (random MU1 spell, 1d6 chance to find)
- Plains - 15% chance of encountering Travelling Merchants
- Forest - Hunting Lodge: 10 Arrows +1
- Plains - 200gp under tombstone
- Forest - Enchanted tree
- Fields - Working peasants
- Lake - 4-in-6 chance to catch fish
- Forest - 10% chance to run into an angry Boar and its 1d6 Piglets
- Forest - Decrepit Hut
- Plains - Giant Weasel Den
- Forest - Phoenix Nest
- Forest - Elf hunters
- Forest - Lumberjacks at work
- Plains - 20 Antelopes
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