Sunday, 30 April 2023

Dungeon23: Month 4

 Again, we are here. This month went really well, and I was constant and inspired.
Not much else to add, so here's this month's dungeon level.


  1. Prank Room - Cursed writing on wall: save vs poison or puke and cramps for 1d3 turns
  2. Crossroad - Footprints going north
  3. One-way Room - Door to 2 disappears
  4. Fossils - Petrified Eggshells
  5. Sculpture Garden - Statues in dramatic poses (D3, T4, F5, C4, E3, M3, Wererat, Doppleganger)
  6. Outpost - 4 Wererats, 5 copper mirrors (5*200cp), 1 silver mirror (4000sp), 1 gem (50gp)
  7. Spyholes - 3 Wererats
  8. Snake Nest - 7 Spitting Cobras
  9. Burst Tomb - Empty Sarcophagus
  10. Medusa Lair - 1 Medusa, 1 Pit Viper, 1000gp, 2 Potions (Diminution, Poison), Scroll of Protection from Undead, Scroll of Protection from Lycantropes, Snake Staff
  11. Scorpion Pen - 1 Giant Scorpion
  12. Storage Room - Provisions (2d4 Rations)
  13. Bugbear Hive - 13 Bugbears, 1000sp, 2 gems (500gp, 50gp), 4 jewels (Crown 1200gp, Cup 1100gp, Decorated Dagger 900gp, Necklace 700gp)
  14. Slumbering Guardians - 3 Ogres, 1000gp
  15. Striped Nest - 2 Tiger Beetles
  16. Improvised Latrines - Save vs poison or nauseous for 1d3 turns
  17. End of the Fall - Detritus and corpses, Dagger +1
  18. Uncanny Imitations - 6 Doppelgangers, Sword +1, casts light ond command (30' radius), Chainmail +1, Magic-User Scroll (Magic Missile, Phantasmal Force), Magic-User Scroll (Knock)
  19. Labyrinth - 6 Drider Ants, Magic Duelling Sword (HD2, beat it to control it)
  20. Waterfall Cave - 2 Giant Crabs, 5000gp in a chest
  21. Sealed Tomb - 14 Zombies
  22. Mirror Room - Save vs spell or be blinded 1d4 turns
  23. Supplies Room - Tools and instruments
  24. Checkpoint - 7 Wererats
  25. Armory - 3 Wererats, Spear +1
  26. Common Room - 3 Wererats, 3 Giant Rats
    a) 1 Wererat, 2 NM
    b) 2 NM, 1 Giant Rat
    c) 1 Wererat, 1000sp
  27. Sleeping Area - 3 Wererats, 3 NM
  28. Treasure Room - 7000gp, Cleric Scroll of Cure Light Wounds, Potion of Healing
  29. Control Room - Lever activating sliding wall trap
  30. Council Room - 3 Wererats, Priest (C2), Acolyte (C1), Staff +1

 

Random Encounters

  1. 1d3 Doppelgangers
  2. 1d4 Spitting Cobras
  3. 1d6 Tiger Beatles
  4. 1 Medusa
  5. 2d4 Bugears
  6. 2d3 Wererats + 1 Giant Rat
  7. 2d6 Zombies
  8. 1d6 Drider Ants

 
 Hex Map

  1. Dungeon Entrance
  2. Forest - Gem (1000gp) in pond
  3. Town of Podunk
  4. Plains - Inscribed Dolmen (random MU1 spell, 1d6 chance to find)
  5. Plains - 15% chance of encountering Travelling Merchants
  6. Forest - Hunting Lodge: 10 Arrows +1
  7. Plains - 200gp under tombstone
  8. Forest - Enchanted tree
  9. Fields - Working peasants
  10. Lake - 4-in-6 chance to catch fish
  11. Forest - 10% chance to run into an angry Boar and its 1d6 Piglets
  12. Forest - Decrepit Hut
  13. Plains - Giant Weasel Den
  14. Forest - Phoenix Nest
  15. Forest - Elf hunters
  16. Forest - Lumberjacks at work
  17. Plains - 20 Antelopes

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